Sonic Unleashed: A Platform Game with Two Modes of Play
Sonic Unleashed is a platform game that was released in 2008 by Sega for various consoles, including the PlayStation 2, PlayStation 3, Wii, and Xbox 360. The game features two different modes of play: daytime and nighttime. In daytime mode, the player controls Sonic the Hedgehog, who can run at high speeds and perform various moves and tricks. In nighttime mode, the player controls Sonic's alter ego, the Werehog, who can use his strength and claws to fight enemies and explore the environment.
The game's story revolves around Sonic's quest to restore the world after it was shattered by Dr. Eggman, who unleashed an ancient evil called Dark Gaia. Along the way, Sonic meets a new friend named Chip, who helps him recover his lost memories and find the Gaia Temples that can heal the planet. Sonic also has to deal with his transformation into the Werehog, which happens every night due to his exposure to Dark Gaia's energy.
Sonic Unleashed received mixed reviews from critics and fans, who praised its daytime stages but criticized its nighttime stages, as well as its camera, controls, and loading times. The game sold over 2.45 million copies worldwide and was nominated for several awards. It also spawned a spin-off game called Sonic and the Black Knight in 2009.
The game's gameplay is divided into two modes: daytime and nighttime. In daytime mode, the player controls Sonic in his normal form, who can run at high speeds and perform various moves and tricks, such as boosting, drifting, sliding, wall jumping, and homing attacks. The daytime stages are designed to showcase Sonic's speed and agility, and feature a mix of 3D and 2D perspectives. The player can collect rings, which serve as health and currency, and medals, which unlock new content and abilities.
In nighttime mode, the player controls Sonic in his Werehog form, who can use his strength and claws to fight enemies and explore the environment. The nighttime stages are slower and more platform-oriented, and feature a 3D perspective. The player can use various combos and special moves to defeat enemies, as well as grab objects and swing from poles. The player can also collect rings and medals, as well as experience points, which can be used to upgrade Sonic's skills and stats.
The game's story is told through cutscenes and dialogue, which vary depending on the version of the game. The game features a hub world system, where the player can travel between different continents and interact with various characters and missions. The game also features a number of mini-games and side quests, such as time trials, hot dog eating contests, and photography challenges.
The game's graphics and music were praised by critics, who noted the game's use of the Hedgehog Engine, a proprietary graphics engine that allowed for seamless transitions between 3D and 2D gameplay, as well as realistic lighting and shadows. The game's soundtrack, composed by various artists from Sega's sound team, featured a variety of styles and genres, such as orchestral, rock, jazz, and world music. The game also featured voice acting from several actors, including Jason Griffith as Sonic and Mike Pollock as Dr. Eggman in English, and Jun'ichi Kanemaru as Sonic and Chikao Åtsuka as Dr. Eggman in Japanese.
The game's reception was mixed, with critics praising its daytime stages but criticizing its nighttime stages, as well as its camera, controls, and loading times. The game was also compared unfavorably to other platform games released at the time, such as Super Mario Galaxy (2007) and LittleBigPlanet (2008). Some critics also felt that the game was too long and repetitive, and that the Werehog concept did not fit well with Sonic's image and gameplay. However, some critics also appreciated the game's variety and ambition, and considered it an improvement over previous Sonic games.
The game sold over 2.45 million copies worldwide and was nominated for several awards, such as Best Platform Game at the 2008 Spike Video Game Awards and Best Original Score at the 2009 Academy of Interactive Arts & Sciences Awards. The game also spawned a spin-off game called Sonic and the Black Knight (2009), which featured Sonic in a medieval setting with sword-based gameplay. The game also influenced later Sonic games, such as Sonic Colors (2010) and Sonic Generations (2011), which continued to use the boost gameplay and the Hedgehog Engine. ec8f644aee